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Old 07-12-06, 04:59 PM   #3 (permalink)
callumf
King of Skin
 
Join Date: Sep 2006
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Father Antos writes:
I hate puzzles. I loathe them. They are the very thing that nature cries against. Think on it. Does the cat discuss with the mouse, and put the mouse through many tests to allow the mouse to come to the conclusion that it is inferior?
No. A cat stalks the mouse. Bats it a couple of times, and then eats it. Job done.
Yes, yes, I know some of you will say a cat plays with a mouse for a while, but that will prove the point of my existence to you; that I am superior, and all of you shall die. Or rather, shall need to be removed. Because I don't want to kill you! Oh no, of course not! I'm not a murderer. It's just that I see you as an infection. Corruption. And you need to go. But I won't play with you, my little mice. I'll show you the truth of the masters – and then save you from the way you are corrupting the land.
But less of this, you came here to read about the puzzle, didn't you? About the tracks and meeting places those four left. Oh so clever, those mages. They love their games.
So you followed their clues then? The little bits and pieces of a trail they left?
From poor orc in the jail, to the ruined Honeycomb in the orc settlement in Cove?
Your analytical minds tracked down the clue there, taking you to the broken hArp behind the beekeeper's hive in Vesper.
Oh yes, and from there to the Conservatory of Music in Britain, where a rusty cuTlass was seen.
The cutlass lead to an old run down shop in Buccaner's Den, where you found an empty botTle of wine.
And there's no finer vintage than that in the Empath Abbey Winery, which was where a damaged fishIng pole was recovered.
This, of course, came from the Haven docks, where a slow timepIece was ticking its last tock.
And in Magincia's Tic Toc Shop, a stained bandagE suggested that the next stop would be a healer's house; one located on Serpent's Hold.
Which was where the grim find of the skull of an unfortunate necromaNcer was located. And then, in the necromancer's arena in Umbra, an evil mage's spellbooK.
This lead you to the location under the hedge maze, to the crystal ball, where you needed to place the letters in order to find your way to the Four's gathering chamber. Ah yes, the way certain letters appeared - that was the key.
And once the way was open, you could stop them. Oh, but you made noise, so much noise. All those little vermin scampering here and there, here and there. And they knew you were coming! So their plans have changed. They've made their move. And we'll feel the effects of it very soon.
I hate puzzles. I loathe them. But what is more, I hate it when people interfere in things they know nothing about. Falling stars. Blackrock. Prophecies and rumors.
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