Quote:
Originally Posted by Aeribian IV How about a group of players whose parents were killed by Orcs/Evil Wizards and sworn vengence? |
This is for the win
Well, even tho i never was in ou or had the slightest idea on what the Kaldor ideals were before Pala wrote em down here, i do strongly agree with Snub that its a very bad idea to try and make a carboncopy of the way A^K worked to a new game, be it
AoC or whatever.. However, i do belive its very possible to take the good parts of old guildideas and expand and tweak them further.. Doing the old thing in a new setting is always bound to fail, since it will never be the same..
Personally i do stand behind what i said in the op.. Make a strong foundation for an rp-guild, but not enforce h/c rp from the start.. Basically see where we get lead by the game and the members in the guild.. Because, it can be like Snubzor say, the game might not work for it.. and again, it can, really good, and then we do already have the basis there to stand on without having to create something haphazard after a month or so into release and possibly have to make to many adjustments to our own characters lore/outlook on life, to fit into a guildconcept thats more than a mercenaryband..
Regardless of whether we choose one of the below ideas or go for something completely different, i really thing this is just "fluff" and the goal should be, atleast from pure rp perspective, to tie the founding characters aswell as latercomers to the guild together in a way in spirit and roleplaying.. And one good/easy way is for all to be arrogant assholes, be it thru the fact they need really though skin to fit in with the crowd or whatever.. However, as you will se straight into the game when talking to npc´s, all are arrogant asses in this game.. Never ever have gotten so much lip from even a beggar in a computergame before
As i pointed out in the OP, i see one of the great things by starting a new game is that you can really do an experiment on how easy/hard it would be to really make a name for you character in a game by being active.. I want that intarnet fame, just as a social experiment, because i never bothered about it before

Be it thru pulling an Last Stand or a Gharb on yer ass, i do wanna try
But well, a summary of the ideas for a guild so far..
* Nomadic mercenary regiment as per Vitas suggestion, mostly made up by villagefolks.
* Old regiment gone bad thru demonic corruption, with or without the collective infestation idea.. (i really didnt mean for all to be corrupted by the demon tho, just the original leader, who might have been dead long ago.. Just the fact that when leadership is rotten, followers tend to do horrible things just because they are followers.. Most extreme example is ofc nazi-germany, but we can aswell look at modernday examples like the american soldiers who fucked up bigtime and tortured their afghani prisoners and so on)
* Religious cult, either with a strong leadership figure, or the cultist fighting for leadership.. CoTV springs to mind.. Easy way to form a united front and get a reputation as a guild.. But a bit meh perhaps since you have to mold your own character alot to the guildmodel..
* Pirateband.. Easy, straightforward, and there will be 158 more guilds like this on the server atleast..