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Old 12-05-08, 09:37 AM   #30 (permalink)
Horatious
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Take my answers here with a pinch of salt, since none really knows 100% how it will work as its not been inplemented in the beta so we can get firsthand info on it..

Quote:
Originally Posted by callumf View Post
One thing I cant get out of my head and its been nagging me all weekend.

Ok - so there's a lot of instancing going on here - so how are these custom player built towns going to work are player towns going to be 100% instanced [would make sense]
Yes, 100% instanced.. I dont know wether you can invite non-guildies to the city, but my guess would be that you can sooner or later.. I think we should regard the city as a player/guildowned house in any other game..

Quote:
But how are towns going to "fight" each other if they are in instances>?
Also are battles between guilds going to happen in their own instance?
There will be NO fighting over guildproperty in terms of the city itself as far s i know.. However, the battlekeeps you can get your grubby hands on (again, just 9 per server) will have a scheduled timeframe each week that the guild can be attacked.. It will be instanced aswell ofc, and i dont know how they will handle multiple attacks just yet.. My guess would be that during the X hrs someone can take over your battlekeep, you fight off the guilds trying to gain it one by one..

Quote:
AoC still seems liek a good idea - but Im getting jittery about some of this being implemented properly.
Well, i think the basic ideas are very sound, but as i said, as testers we have no real firsthand info to give, just what FC gives us officially.. I do think they will be able to pull it off quite nicely, since there is really not much to argue about in terms of desiging the pvp for property..
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