View Single Post
Old 03-07-08, 04:27 PM   #6 (permalink)
Adammair Walker
Member
 
Adammair Walker's Avatar
 
Join Date: Sep 2006
Posts: 89
Adammair Walker is on a distinguished road
Points: 1,945, Level: 27 Points: 1,945, Level: 27 Points: 1,945, Level: 27
Activity: 0% Activity: 0% Activity: 0%
Send a message via ICQ to Adammair Walker
Please note that this is not advice -- more like an observation, based 100% on my own opinion and too many years' experience playing on a couple of different shards.

One of Europa's great strengths as a shard is how many of the players there have chosen to create "ordinary" people. There is a strong preference among the player base for characters who are believable types in a medieval world. Although Alraune and I came late to the party, we have had a tremendous time playing in the context of "normality" that is Europa.

The shard we moved from, Catskills, has a vastly higher tolerance for fantastic characters. It's really the difference between "high fantasy" and "low fantasy," if you're familiar with those genres of literature. On Catskills, there are characters who are combinations of werewolves/fae/drow/vampires/demons/pirates, and the player base favors that type of RP.

Personally, I much prefer the Europa version. It requires a much more subtle approach to making your character interesting and stories tend to arise from human interaction, rather than from the fantastic elements. This style suits my preference better than the wide-open Catskills style of RP.

As Gwen says, you play to suit yourself. Since we had previously encountered your Illithid ancestor, I think it's kinda neat that you made another one, and I have no problem interacting with Cthulhu.

All that said, you probably need to anticipate some negative reactions because the characters you are choosing to play clash with the shard's "culture," which has been established over a decade of play.

All virtual worlds are a kind of consensus reality -- we agree, either through an RP "association" or in the reactions we give each other in game -- to establish limits for what's believable. If you push those limits, some people are bound to object.

Bottom line, suit yourself by doing what makes fun for you, but anticipate some push-back from folks who feel like you are straining their limits of believability.
__________________
Adammair Walker is offline   Reply With Quote