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Originally Posted by Cambylobacter
Next! |
Definitely agree. System Shock and System Shock 2 have to be two of the games with the densest atmosphere ever and I remember there being times when I just couldn't go face Shodan again and left my PC off. Worst experience has to be that a friend of mine had set-up the sounds from SS1 in Windows for startup, etc. and I remember jumping to being welcomed by Shodan ("L..l...look at you hacker ...)
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Originally Posted by Cambylobacter This is a new game coming out soon I think, which looks like it'll be nice and scary!
I hope it's good as it borrows from System Shock II. |
Looking forward to this coming out, but it also makes me remember
BioForge, which I remember had quite a few scary scenes in it too. Not as good as SS of course ...
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Originally Posted by Cambylobacter It was released at a similar time as I recall. Deus Ex is another game with a relatively involved character evolution process, is story driven and an FPS/RPG hybrid, but there is no specific link between the games as I recall. |
Ehm, you mean the fact that both game series were designed by Warren Spector doesn't really give it a specific link?
Anyways:
- Halo 1 and 2 - Any levels where the Flood just takes over. Definitely has a certain AAAAAAAH-effect.
- Max Payne - Tripping Level - definitely scary, though parts of it were just wrong and punched holes in the atmosphere.
- Vampire - Bloodlines - The haunted house has to be one of the freakiest things I have ever seen. Classic horror/ghost story elements, but beautifully put into scene.
- Thief 1 - The haunted Mine still scares the crap out of me with corpses getting up left and right even though you are sure you've not seen anyone, though I think that this may still be residual anticipation fright from when I first played it all those years ago.
- The "Flashback"-sequel "Fade to Black", though the fear factor came mainly from situations where you just knew you were not going to make it.
- Shadow of the Comet - Purely for it's Lovecraft-setting