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So, do we make a guild or wait and see ? - Personally, How about we all first put our aims in to getting on same server? I mean there might be ...

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Old 11-05-08, 03:55 PM   #16 (permalink)
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Personally, How about we all first put our aims in to getting on same server?

I mean there might be more than just 1 RP-pvp .. (le gasp)

guilds, communities, orgies and other things come after we have actually decided if the game is worth of playing

ps. Low fantasy setting so if i see even one more "Elf" there will be bodies! (applies to any "kaldorians" also)
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Old 11-05-08, 04:20 PM   #17 (permalink)
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Quote:
Originally Posted by Aeribian IV View Post
How about a group of players whose parents were killed by Orcs/Evil Wizards and sworn vengence?
This is for the win


Well, even tho i never was in ou or had the slightest idea on what the Kaldor ideals were before Pala wrote em down here, i do strongly agree with Snub that its a very bad idea to try and make a carboncopy of the way A^K worked to a new game, be it AoC or whatever.. However, i do belive its very possible to take the good parts of old guildideas and expand and tweak them further.. Doing the old thing in a new setting is always bound to fail, since it will never be the same..

Personally i do stand behind what i said in the op.. Make a strong foundation for an rp-guild, but not enforce h/c rp from the start.. Basically see where we get lead by the game and the members in the guild.. Because, it can be like Snubzor say, the game might not work for it.. and again, it can, really good, and then we do already have the basis there to stand on without having to create something haphazard after a month or so into release and possibly have to make to many adjustments to our own characters lore/outlook on life, to fit into a guildconcept thats more than a mercenaryband..

Regardless of whether we choose one of the below ideas or go for something completely different, i really thing this is just "fluff" and the goal should be, atleast from pure rp perspective, to tie the founding characters aswell as latercomers to the guild together in a way in spirit and roleplaying.. And one good/easy way is for all to be arrogant assholes, be it thru the fact they need really though skin to fit in with the crowd or whatever.. However, as you will se straight into the game when talking to npc´s, all are arrogant asses in this game.. Never ever have gotten so much lip from even a beggar in a computergame before

As i pointed out in the OP, i see one of the great things by starting a new game is that you can really do an experiment on how easy/hard it would be to really make a name for you character in a game by being active.. I want that intarnet fame, just as a social experiment, because i never bothered about it before Be it thru pulling an Last Stand or a Gharb on yer ass, i do wanna try


But well, a summary of the ideas for a guild so far..

* Nomadic mercenary regiment as per Vitas suggestion, mostly made up by villagefolks.

* Old regiment gone bad thru demonic corruption, with or without the collective infestation idea.. (i really didnt mean for all to be corrupted by the demon tho, just the original leader, who might have been dead long ago.. Just the fact that when leadership is rotten, followers tend to do horrible things just because they are followers.. Most extreme example is ofc nazi-germany, but we can aswell look at modernday examples like the american soldiers who fucked up bigtime and tortured their afghani prisoners and so on)

* Religious cult, either with a strong leadership figure, or the cultist fighting for leadership.. CoTV springs to mind.. Easy way to form a united front and get a reputation as a guild.. But a bit meh perhaps since you have to mold your own character alot to the guildmodel..

* Pirateband.. Easy, straightforward, and there will be 158 more guilds like this on the server atleast..
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Old 11-05-08, 04:24 PM   #18 (permalink)
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Quote:
Originally Posted by OS-Jeremias View Post
Personally, How about we all first put our aims in to getting on same server?
Altho a valid point in a way, i will be frank and say that if we dont "make" something outta being on the same server, there will in the end be very little interaction between us as players.. Just look at the time on DB...
It might just be me, but no matter how good pals you are with people in a mmo, as soon as you do switch guilds, the contact goes down to a minimum..

Sad but true, atleast from my perspective..
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Old 11-05-08, 07:15 PM   #19 (permalink)
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Well it is more the Kaldor (arrogant klingon/viking halfbreed bastards) style i was on about rather than all the Kaldor Lore,history and ideals.

A^K was UO and tbh thats exactly where it should stay as in my personal opinion trying A^K anywhere else will lessen the impact due to constant comparisons.

Haveing some kind of framework/end goal as a guild is good aslong as people are free to RP thier own way within that framework.
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Old 11-05-08, 07:22 PM   #20 (permalink)
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Here are some links to sites that try to join some roleplayers:

Age of Cona Role-players

Hyborian Coalition

I just thought you might like to know what other roleplayers are trying to do.
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Old 11-05-08, 07:28 PM   #21 (permalink)
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Originally Posted by Paladis View Post
Haveing some kind of framework/end goal as a guild is good aslong as people are free to RP thier own way within that framework.
I agree, and this is why i dont like the "cult of evil demonworshippers" or "what could happen if you implement the evil mercenaryband idea in a bad way"..

That said, i wouldnt put much effort in cloning something like Libs guildidea either.. I want a strong guildbasis/goal.. And in AoC, the obvious is to be top 9 on the server in both pve and pvp so you can fight for the keeps.. Thats what the whole game really circulates around.. As opposed to say WoW, where the race is to beat pve content..

I feel i have done my casual/social part already when it comes to mmo´s, so now its time to get a real goal, and work for it..

However, as much as i want this, it doesnt mean i wont have a casual outlook on the game while playing it, nor do i expect anyone in a guild to play 10 hrs day/7 days a week..
One thing that guildhopping in the endgame of wow really taught me is that you can really accomplish alot by just having that same goal.. People call TR hardcore raiders... Fuck that, its just a fact that you sit your ass down at your comp for 4 hrs a night, 3 nights a week.. we got a long way by doing that..

I know we can do this shit.. I have no doubt whatsoever in my mind its doable.. Since we are top players, every single one of us.. Be it by being imba at buttonmashing and reflexes against human opponents (pvp), by figuring out strategies on a large scale againt the ai (raiding), by rp-ing or simply just make your peeps feeling happy in guildchat.. Everyone i´ve played with of you peeps, i defenitely feel wuold fit into the idea of a "hardcore" guild i want to be in.. But maybe some are scared of the idea of a competitive enviroment in that sense, i dont know

I hope not :P
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Old 11-05-08, 07:29 PM   #22 (permalink)
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Quote:
Originally Posted by Orlando View Post
Here are some links to sites that try to join some roleplayers:

Age of Cona Role-players

Hyborian Coalition

I just thought you might like to know what other roleplayers are trying to do.
Sweet, will check em out at once

Edit: Having read up a bit, it seems like the H/C rp-crowd are going for the alphabetically LAST rp-pvpserver at launch.. We dont have a list on servernames as of yet (i suspect we will get it in the coming days) so i will keep you posted on the actual name..
Reason for this is the fact that Asgard will be a defenitive name for atleast one of the servers due to the voting they held, and it won by a landslide.. So thats where most "eh, wutz rp lol" people will end up, whereas we have a good chanse of getting more rp´rs on the server last on the list..

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Old 12-05-08, 01:51 AM   #23 (permalink)
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Ok, while sitting around and watching Red Sonja (which is set in hyboria aswell as i though) i came up with the best idea so far im my mind..

"Citystate of [insert kewl name]"

We are basically the inhabitants of a citystate/town/village somewhere in the world, and ofc, as we get 24 peeps to lvl 40 in the guild, we build our city
This idea makes basically everything work inside the guild, we can have mercenaries, humble priests, slavers, pirates, workinggirls, military, barkeeps well, hell, name it and we can have it! Makes for a perfect, strong basis for a guild, while providing a loose enough framework that every single characterconcept works in.. Hell, we can even have our own king if we want

Me and Pala spent the evening discussing guildcreation and guildmanagement on both a smallscale level, and serverwide.. We both agreed on the fact we must find something that makes an impact on the community, ties together the guild strongly with a core concept and is easily recognisable in the community (ie: fairly unique) yet provides enough loose framework for people to work within..
That both in terms of on what level you want to play the game, and what you want to do with your gaming time.. The pvp´ers can form their own little armybranch, the pve´ers can have their scoutgroup, the casual rp ´ers can roam around as townsfolk, the ones intrested in serverwide politics are the senate/equvalent and we can basically never bloat the guild to much since the concept really allows for alot of small factions within the guild..


And i do think i actually found _it_ now.. Whatcha all say ?
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Old 12-05-08, 07:41 AM   #24 (permalink)
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City state sounds good.

But as I reckon pretty much everyone is going to be a fighter of some sort a mercenary band would work perfectly too. if you think that there will be a core of player in the guild who will essentially be the leader as this chosen men, then depending on the guilds success more people will join in. and if we're going to be mainly pvp orientated then it just makes a lot of sense. Plus hyboria is full of mercenaries as far as i understood from what i've read.

Then, if we get enough people and a high enough guild level we can build our own city to show how powerful and awesome we are.

But yeah, either of those ideas if good for me.
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Old 12-05-08, 07:59 AM   #25 (permalink)
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Well, all it takes is 24 accounts in the guild over lvl 40 and you can start building

Problem with the mercenary/pirate/adventurer guildidea is that everyone and his mum will be in one.. And i really mean that.. So it will be hard to really differentiate as a guild looking at the concept only that way..

I also suggested a slavers guild during last night chat, and while i still feel that idea has merit, it does lock out some goodie-two-shoes characters, which would be sad.. Othervise it would be a cool way of playing something that would be fairly unique, very lore-ish and as soon as we make a name for ourselves, we will be hated by the heroes of Hyboria Bad thing tho, is that FC wont ever give us slaves per se to trade with, and who wants to play a slave for long ?

Some names for the city/province maybe?? I cant really think of anything simple but still striking atm..
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Old 12-05-08, 09:13 AM   #26 (permalink)
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*interesting*
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Old 12-05-08, 09:32 AM   #27 (permalink)
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Could be worth taking a look at a map of Hyboria and seeing if there are any locations which look interesting. We could just steal a name from there.
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Old 12-05-08, 10:01 AM   #28 (permalink)
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One thing I cant get out of my head and its been nagging me all weekend.

Ok - so there's a lot of instancing going on here - so how are these custom player built towns going to work are player towns going to be 100% instanced [would make sense]

But how are towns going to "fight" each other if they are in instances>?

Also are battles between guilds going to happen in their own instance?

AoC still seems liek a good idea - but Im getting jittery about some of this being implemented properly.
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Old 12-05-08, 10:30 AM   #29 (permalink)
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Quote:
Originally Posted by Kaelith View Post
Could be worth taking a look at a map of Hyboria and seeing if there are any locations which look interesting. We could just steal a name from there.
I wouldnt really like that *cough*metagaming*cough* and the added fact that there might be people "coming from that place.. However, the hyborian world has more than a few blank spots where you could easily fit a kingdom with say 10k serfs..
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Old 12-05-08, 10:37 AM   #30 (permalink)
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Take my answers here with a pinch of salt, since none really knows 100% how it will work as its not been inplemented in the beta so we can get firsthand info on it..

Quote:
Originally Posted by callumf View Post
One thing I cant get out of my head and its been nagging me all weekend.

Ok - so there's a lot of instancing going on here - so how are these custom player built towns going to work are player towns going to be 100% instanced [would make sense]
Yes, 100% instanced.. I dont know wether you can invite non-guildies to the city, but my guess would be that you can sooner or later.. I think we should regard the city as a player/guildowned house in any other game..

Quote:
But how are towns going to "fight" each other if they are in instances>?
Also are battles between guilds going to happen in their own instance?
There will be NO fighting over guildproperty in terms of the city itself as far s i know.. However, the battlekeeps you can get your grubby hands on (again, just 9 per server) will have a scheduled timeframe each week that the guild can be attacked.. It will be instanced aswell ofc, and i dont know how they will handle multiple attacks just yet.. My guess would be that during the X hrs someone can take over your battlekeep, you fight off the guilds trying to gain it one by one..

Quote:
AoC still seems liek a good idea - but Im getting jittery about some of this being implemented properly.
Well, i think the basic ideas are very sound, but as i said, as testers we have no real firsthand info to give, just what FC gives us officially.. I do think they will be able to pull it off quite nicely, since there is really not much to argue about in terms of desiging the pvp for property..
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