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So, do we make a guild or wait and see ? - What subject says.. Im all in for creating and mantaining a guild.. However.. I want to go hardcore, and get ...

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Old 10-05-08, 11:42 AM   #1
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So, do we make a guild or wait and see ?

What subject says..

Im all in for creating and mantaining a guild.. However..
I want to go hardcore, and get a good, healthy community going.. I do wanna have a guild thats a social platform first and foremost, but without going small and to casual.. Which in the end means that the guild would have to be fairly big, since we do want to accomodate the casuals from whatever guild/game we convince to start playing AoC..

Goal should be to compete for battlekeeps ofc, which means that at one point the guild has to be top 9 on the server.. I do belive this is very accomplishable in AoC, since its all about numbers if we let social players in.. It is very accomplishable with a band of 24 hardcore fuckers, so a guild with 50/50 that has 60+ members have a good chanse i think :P

If "we" dont have the drive and stamina to do this, well, lets form a ragtag band under a guildname so we can chat in a dedicated channel atleast :P

RP-PvP server ofc..

Yay or Nay ?
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Old 10-05-08, 05:31 PM   #2
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i'll do whatever (if you lets me join that is )

as long as there is some sort of rp element to it no matter how flimsy or flakey it is. :P
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Old 10-05-08, 05:41 PM   #3
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Quote:
Originally Posted by Vita Version 2.0 View Post
i'll do whatever (if you lets me join that is )

as long as there is some sort of rp element to it no matter how flimsy or flakey it is. :P
Kat - rp is dead - it died a long time ago =)

Unless you play an MMO for like 14 hours per day then you can find loads of rp. Otherwise people just want to level up and look for l337 items. [Nothing wrong with that - not a criticism]
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Old 10-05-08, 06:02 PM   #4
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hence why i dont mind how flakey or flimsy it is :P

rp is what youi make it :P

on a random tip. when the feck did michael jackson release "PYT" and why have never heard it before? it rox
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Old 10-05-08, 07:02 PM   #5
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RP ofc..
I wanna do the kinds light/casual rp approach while ingame, ie. always gollow the rules of the game/server and require rp-applications from potential members to weed out the morons.. Ingame, its up to each member how much he/she wants to rp per se, but the more the better of course..

Personally i used to be quite the rp nazi back in the days, but realised the limitations for rp in a mmo, and especially WoW that i was playing at the time with its totally static world where you as a player cant do shit to alter the world around you.. However, this is not quite true in AoC since we can actually build our own cities and shizzle atleast..

All this led to me being a casual rp“er.. If approched with rp or a situation really required me to rp, i did it, but i rarely started it myself..

In AoC i will however do the same hardcore rp-thing as i did in the beginning of WoW, just to test out the game, the community and ofc the devs ability to stem the worst bullshit in terms of ooc..

I think a basis for a guild would be the oh so classic mercenaryband, but i actually like the idea of an old, outlawed/disbanded guard regiment of some city/country.. The Outlawed Guard pops up as a name, but ofc thats very stolen.. Other ideas are ofc piratebands and shizzle..

Two people dont make a guild however, so lets see if more are intrested
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Old 10-05-08, 07:28 PM   #6
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hehe yup, those are the easiest. do we have a resident Conan lorefiend that could help us form a lore-friendly guild?
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Old 10-05-08, 08:03 PM   #7
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T'was a long time ago i saw the movies even, and about 20 years a go i read like 4-5 of the books.. Back then i actually subscribed to the comic aswell, it rocked Especially remember an issue where Conan met up with an old friend that had lost one of his arms in a fight.. They had to scale a mountaincliff, and did so by Conan climbing effortlessly while the pal hanged on with his good arm in the barbarians belt

I think that Hyboria leaves alot of blanks to be filled in, and almost everything you can imagine is possible.. That said, ill start digging up dirt asap.. If nothing else, the conan moves should be around on the net, aswell as some books.. There should prolly be a wiki/site with Hyboria lore somewhere on the net aswell.. Googling ftw..

Edit: Oh, dont forget the Red Sonja books/movie aswell, afaik its set in Hyboria aswell.
Edit 2: Holy flying batman, i found all 275 copies of the comic in one bundle.. There is reading to be done

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Old 10-05-08, 08:36 PM   #8
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hmm...a guild *ponders*

leaves me in abit of a quandary really due to not having played the game (feckin beta key limitaions) so not really knowing of the RP possibilities in AoC. Always did and always will remember the fun of Kaldor RP which evolved and grew due to those within A^K and the guilds surrounding us (us being the whole of A^K). In an ideal world some of that feeling can be reborn within AoC (to some limited extent). The way its been pitched to me so far AoC has potential for the A^K style of play.

What leaves me in abit of a pickle is how to keep in with the WoW group (ye know who ye be) and still achieve some of that old Kaldorian feeling A^K achieved (what seems like) all those years ago.

I will add i mean the kaldor style only..dont intend touching that RPguild GM stuff again in a hurry.

*ponders*
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Old 10-05-08, 09:09 PM   #9
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Barred the current chatsystem, guildsystem and lack of working emotes and /e-equivalent, i think AoC has a potential for rp wastly overshining WoW..
My main reasons would be;

* A way for players to affect the world, be it thru playermade cities or owning one of the fabled battlekeeps.. Lots opportunity for intra-guild rp in the first case, cross-guild rp in the latter with threats, bargains and whatnot..
* The mature setting, you dont have to make excuses to shield the kids.. (yeye, there will be kids ingame ofc, but you really cant be banned for using profanities and can really play an Outlaw Scumfuc)
* The world simply is that more of a classical sword and sorcery setting where everything is possible.. The WoW IP in comparison, leaves very little to really work with. I mean, ALL player trolls are from Zabra' Jin, NQA..
* Pure gamemechanics like the professions, where you really can get the feeling to be a craftsman.. Architect ftw baby !

Current issues with rp in AoC from my pov are:

*The instancing i talk about in this thread. However, despite my worries, i did preorder, since i think it wont have a massive effect after all, esp on a relatively low-pop rp-pvp server..
* The fact that all players are effectively slaves from a ship that hit a reef and sunk, washing them ashore close to the same startercity..
* Current chatsystem blows.. Will defenitively be fixed..
* Lack of emotes and /e command, see above..
* The world is comparatively small, which means a) people will be "forced" to have the same experience on their way to 80 thru quests, and b) there simply isnt much room for exploring and the like..
* The fact that playercities will be instanced in one way or another.. For a guild not aiming for largescale pvp re: battlekeep ownage, it may limit interaction in some ways with other guilds..

What we do need to remember is that AoC is a pvp game first and foremost when designing the guild.. We _need_ the hardcore pvp“ers.. Raiding/pve will be present at endgame, but to a much lesser extent than in WoW..

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Old 10-05-08, 09:26 PM   #10
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To expand alittle on the Kaldor style i enjoyed being a part of i best explain alittle for those who never had to put up with us.

Kaldorians (the following is only my personal opinion) were basically arrogant assholes. We believed we were more or less the master race,where ever we went the land was ours and those presently resideing there were an obstacle to remove.Arrogant,stubborn and in ye face.Abit of a mixture of Klingon and ancient Vikings (without the raping). I know things changed in various ways over time but that was the basis for A^K. The constant struggle to achieve thier goal made RPing Kaldorian all the more fun and challengeing.

Gotta be honest and say i do miss all that,A^K and the all the possibilities UO gave to make it fun. I miss all of the old A^K crew (every single one of em without exclusion).

WoW has been fun and i've got to know alot more real good people,to keep all of that together in a new domain would be kinda sweet.
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Old 10-05-08, 09:48 PM   #11
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Hehe, arrogance is a great way to tie together a guild and give it a sense of being a living creature in its own right.. Other ways would be to do the cult thing with worship of a deity etc etc..

I dont know if A^K was a onerace guild only tho.. The thing in AoC, how its made with the classes, we really need all three races for the game to be playable due to the class vs. race restrictions.. Ofc also for recruiting new players along the way, hard to be a race exclusive guild in any game and succeed with other than great rp..

Im liking the regiment gone awol idea more and more.. The arrogance factor is very easily tied to that guildconcept, and maybe even the reason they got fired/killed their noble/packed up and left.. I envision a Dark Templar as "Captain", whilst slowly succumbing to the demon that owns his soul, he infests the minds of his soldiers and advisors, and in the end they are all more or less asses

And do ya know the best part ?? You can actually make a Cimmerian and name him Sven (or Svein for some flavor) and be very IC \o/


Edit: I logged ingame to check the lenght of a possible guildname.. Apparently it seems to be infinite, or atleast very long, at this point.. So we dont have to make shortcuts with a name atleast..

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Old 11-05-08, 01:51 AM   #12
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To be honest....I'll be checking the game out as best I can before considering whether to try the same level of rp that happened in uo, or the same level ive seen in wow, or nothing near either. Ive heard people saying "we'll make kaldor reborn in it!" and at the moment, I'd not want to touch that, I'd think that it'll be, too much to get it reborn, working like it was...and well, may taint peoples views of how the guild is and was...I'm not saying it wouldn't work, tbh the principles behind is good and would make a decent basis for a guild. But, I'd not really want to touch it, or go near it, if its a basic transfer of name, lore, history etc, from uo to Conan.

Race stuff...shouldn't be a problem either, from reading, there's no glaringly obvious thing about them hating the others etc...so mixed race guilds should be fine. One guy "infecting" others sounds too much like some mite controlling everyones mind, maybe just, some warriors disheartened, rebelling overall is good. Allows more freedom for takeovers in leadership, which would suit the darker environment better. Kind of like a wolfpack listening to the stronger alpha, but with challenges being allowed each week.
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Old 11-05-08, 02:47 AM   #13
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how about a nomadic community? for example a few fighters are charged with defending outlying villages and settlements, and as they've been defending their homes, they've been joined by the villagefolk they've defended. that way you'd have the fighters and pvpers, and have scope for rp'ing villagers.

I personally plan on playing as a farmers daughter, who is a capable hunter and tracker who due to her infatuation with a fighter, follows him everywhere.

..but then i really havn't thought about it much y'know :P
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Old 11-05-08, 12:48 PM   #14
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How about a group of players whose parents were killed by Orcs/Evil Wizards and sworn vengence?
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Old 11-05-08, 02:09 PM   #15
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and ate our shoes? i could go for that :P
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