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Publish 44 Launching on Monday - Posted on UOHerald by Jeremy Dalberg 28 Apr 2007 On Monday, April 30, we will be publishing to all servers ...

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Old 29-04-07, 11:13 AM   #1 (permalink)
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Publish 44 Launching on Monday

Posted on UOHerald by Jeremy Dalberg 28 Apr 2007
On Monday, April 30, we will be publishing to all servers and publishing a mandatory client patch. This patch will require substantial downtime - the plan is as follows:

- At 9:00 AM PDT (4:00 PM GMT) all servers will be taken down and the servers will be published

- When the publish is complete and the patch is ready to go, we will bring up TC1. We will be testing on KR and encourage players to join us.

- Once we're confident, we will be bringing up the other servers slowly, beginning with Origin.

The publish process is estimated to take approximately 8 hours. We'll be updating regularly on the Herald if the schedule changes at all. The patch is fairly large (about 57 megs) so plan for it to take a bit of time to download.

Due to the nature of some of the changes, we expect players to find some minor art bugs - if you find a bug, please report it to uobugs@uo.com!

Notes after the jump:

* Updated the shards to allow the Kingdom Reborn beta client to be able to connect to them
* Discontinued the 3D client
* “Add Party Member", "Remove Party Member", "Leave the Party", "Disband the Party", and "Party can loot me" and "Party cannot loot me" are now context menu options
* New players

o All new players, regardless of what they select, will now start in New Haven
o Previous directed experience template quests (Paladin, Ninja, Samurai, etc) are no longer offered to new players
o New players no longer get the Tour
o Young players no longer get the Mongbat Quest
o New players will be able to take a number of different quests aimed at helping them raise appropriate skills in New Haven
o All starting profession templates will have 4 skills that start at 30 skill points.
o Players in Old Haven will be teleported to the center of New Haven.

+ The teleport will NOT happen under the following conditions:

# The player is on a Siege ruleset shard
# The player's first login is not in Haven
# The player has already been redirected

+ Pets will also teleport with the player UNLESS:
# The pet is a summoned creature
# The pet is a necro animate

* Multiple World Changes

o Haven has become ruined
o New Haven has begun to emerge
o Some areas, especially dungeons, have a different look and feel
o Roads have been widened

* Arms Lore has been changed:

o Arms Lore will increase when weapons and armor are crafted
o When a weapon is exceptionally crafted, the damage increase modifier will increase by 1% per 20 points of Arms Lore.
o When a piece of armor (not including shields) is exceptionally crafted, each resist normally available on that armor piece will increase by 1% per 20 points of Arms Lore


A lot of questions have already been asked the publish.Not all have been answered,but for some that have

Check here on
UOForums or here on Stratics
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Old 29-04-07, 11:23 AM   #2 (permalink)
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Holy crap, that sounds like a lot of changes. I'm a bit worried about this arms lore business, to be honest - that means I now have to have arms lore on my smith, who already has a cramped template?
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Old 29-04-07, 12:13 PM   #3 (permalink)
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Crap NEW HAVEN SOUNDS GAY! *CRIES*
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Old 29-04-07, 12:57 PM   #4 (permalink)
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arms lore effecting how well weapons are crafted makes a hell of a lot of sense
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Old 29-04-07, 01:35 PM   #5 (permalink)
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Aye - i like the arms lore changes as well Kaelith
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Old 29-04-07, 03:05 PM   #6 (permalink)
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The question is, will they be allowed in the Ruleset we use?

and extra 5% on weapons might not sound alot but it is.

And we already have quite a few people with high resist suits, do we really want them to have even better suits?
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Old 29-04-07, 03:17 PM   #7 (permalink)
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You have to allow it really as it will be a GM crafted item the armslore is affecting
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Old 29-04-07, 06:06 PM   #8 (permalink)
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yup and as you said dit, the armour will become stronger too, so they should cancel each other out in a way.

But I understand where you're coming from. some people have incredible suits of GM armour!
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Old 29-04-07, 06:13 PM   #9 (permalink)
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Crap NEW HAVEN SOUNDS GAY! *CRIES*
Hehe, by the looks of things, even more nabs will be running around haven
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Old 29-04-07, 06:41 PM   #10 (permalink)
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Never mind that!
Quote:
o Roads have been widened

WOOOOOOOOOOOT! \o/ Parteh! >.>
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Old 30-04-07, 06:38 PM   #11 (permalink)
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If Only I had kept arms lore now... :P

Roads widening can omly be a good thing right....I mean look how many people use them! *looks out at the tumble weeds*
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Old 01-05-07, 10:20 AM   #12 (permalink)
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Why do they not for the love of god do something with the damned sea!!!!!!!!! This drives me nuts. It takes up like %70 of the game world and is more or less useless!!!!
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Old 01-05-07, 11:43 AM   #13 (permalink)
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New Haven.... is a dissapointment.
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This is a gap which really needs filling. =/
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Old 01-05-07, 12:46 PM   #14 (permalink)
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Can you sail to Dieppe from there?
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Old 01-05-07, 02:44 PM   #15 (permalink)
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woooh big ass patch!!!
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